Conflicts: Panzer Missions is a turn based strategy game set on the eastern front during the Second World War.You are in command of a squadron of German WWII units - tanks, infantry and artillery units - and the object of the game is to finish harder and harder missions as quickly as possible. In later campaigns both you and Red Army will get better units, Germans going from Panzer IVs to Tigers, and Russians getting T-34s.
FEATURES:
+ Quick-to-play missions, which evolve from easy to hard as your career progresses. First assignments take just a handful of turns/minutes to finish.
+ Simple resource management and logistics with supply depots: Transport ammo to artillery and fuel to SS, motorized, and tank units to keep the spearhead of your attack going.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your skills against others fighting for the Hall of Fame top spots.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Challenging: Outsmart your enemy quickly and earn the bragging rights on the forum.
+ Settings: Various options are available to alter the look of the gaming experience: Switch between terrain themes, choose icon set for units (NATO or REAL) and cities (Shield, Round, or Square), decide what is drawn on the map, change font and hexagon sizes.
In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely a good idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
To get a sense of how Conflicts: Panzer Missions works, try out Conflicts: Operation Barbarossa LITE -- http://goo.gl/vLuaP -- which uses the same mechanics.
Conflict-Series has offered highly rated Android-only strategy games since 2011. The campaigns are based on the time-tested gaming elements TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I also want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any indie developer could dream of. if you have feedback about the Conflict-Series please use email, this way we can have a constructive back and forth conversion without all the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not very sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if somebody has posted a question somewhere -- just send me an email and I will answer to it as soon as I'm online. Thanks for understanding!